Sankaku Complex is an entertainment website devoted to bringing its readers the latest news, reviews and updates from the world of Anime, manga and games. Founded in 2009, Sankaku Complex has grown to become one of Japan’s largest and most influential websites in the category, enjoying a vast and dedicated audience all around the world.
From comprehensive coverage of anime titles both old and new, exclusive interviews with industry professionals, up-to-date news on the latest releases, extensive product reviews and previews on top gaming titles – there is something for everyone at Sankaku Complex. On top of these major categories, readers can also access exciting sub-sections containing topics about cosplay or collaborating coverage for popular events such as Comic Market (Comiket) in Tokyo.
Sankaku Complex also publishes editorials from expert writers who express their opinions on a wide range of topics related to Japanese culture – animation style comparisons between iconic characters to industry trends from previous decades. Commentary pieces exist not just related to any specific media but those concerned with social issues such as ‘otoneni yatu’ advances among female personalities recently featured within mainstream anime series or ‘netorare’ fetishization problematics when discussing CERO-rated gaming titles intended for adults only.
The majority of content featured on Sankaku Complex is catered towards an adult audience although there is no longer anything overly explicit; however due to its cultural nature some information may still be unsuitable for youngsters below 18 years old. With balanced controls keeping most content above an R-18 rating level, families can still navigate without worries giving them access to exclusive merchandise items that are rarely available anywhere else outside Japan or reading recommendations focused on historical grandmasters within the manga field just like the works produced by Makoto Raiku or Osamu Tezuka back in their respective generations.
At Sankaku Complex readers have opportunity to access Japanese content normally not found online (and vice versa!) making it one of the few original sources introducing readers from different backgrounds from East Asia into a culture connective entertainment field completely new for many others living internationally; this speaks volumes about potential crossover potentials pioneering what today can identify as a multilingual pop cultural network increasingly connected via products easily consumed across digital formats: streaming services for these anime or game titles; ebooks available for tablet devices like iPads or Kindle platforms; virtual stores augmented by searches through Google accounts plus external apps added onto platforms like Apple Store ITunes.